Wednesday, 14 February 2018

3 Best Town Hall 9 War Base

If you’re looking for a well-working war base design for TH9 that will help you protect your stars in Clan Wars, you’re just at the right place! This page will offer you the latest and most powerful base layouts for Town Hall 9 that will help you win your next Clan War.

All bases here feature the up-to-date techniques in base design to defend well against all popular attacks.

Anti Everything War Base TH9
1st:-



This base is a great all-round holding up against Hog Rider, Witches, Valkyrie & of course, LavaLoon combinations with the resource bank at the bottom in front of the defending Archer Queen.
Pulling the Clan Castle is almost impossible and just a few Hogs will not do this because the outline defenses will take them down easily and the attacker has either to waste more troops or make a new attacking plan in a short time (that will very likely fail).

2nd:-


This base here is good at defending against all kinds of attacks with Balloons. The reason is that the Air Defenses are in locations that put the attacker in a hard spot – either attacking full power into the Town Hall compartment and seeing Lava Hounds getting separated from the Loons or attacking from the side and then Balloons can’t clear the Town Hall compartment.

Also Witches will not get great results against this base with this structure, so a nice one for your next Clan War.😉

3rd:-


LavaLoonianwon’t crack this base. The outside Teslas will prevent that the attacker can pull the Clan Castle troops easily by dropping a few Loons or Hogs and when not being able to, the attack has to deal with the CC troops during the attack.Also the defending Queen is impossible to pull in advance. Most attacks will fail because they can’t clean off the whole base in the 3 minutes.


3 Best Town Hall 10 War base.

The War Bases I have here are solid enough to take advantage of mistakes and shouldn’t get 3-Stared.

Anti 3 Star TH10 War Base Layout

1st:-




This base defends well because of the Inferno Tower placement that will funnel the attacking troops somewhere else and are well-protected with the Giant Bombs as well. Attacking directly into the Town Hall from the bottom side is also no good idea due to the defending Archer Queen and the Hidden Tesla farm right in front of it – this will cost the attacker many troops.
The Air Defenses are populated in the northern part of the base so it’s hard to attack with Lava Hounds from somewhere else (because otherwise, they would split up from the Balloons or other troops they should protect with their hitpoints).

2nd:-


I really like the Inferno Tower placement in this layout because they will protect the Town Hall from exploding Lava Hound Pups and also this whole base puts the attacker into the tough spot to attack either in the defending Heroes or the Clan Castle – both are un-lurable.


3rd:-


This Town Hall 10 War Base protects your Town Hall with the wall areas around it, especially against Valkyries and Bowlers as they tend to walk around this area a lot more than breaking through to the core area.